HEBRA GENE : ANCIENT FORMS
Kamishibas are a kind of draconian animals; they keep a super small trace of an ancient draconian gene in their bodies. However, the gene has almost disappear on the actual generation of Kamishibas. These genes will be awakened for a period of 30 minutes or one hour using the Hebra Gene potion (a Kamishiba only drinks the potion once to activate the ancient gene for the rest of its life).
There are 2 main branches for the Ancient Gene, the Kamishiba could choose which one of those 2 will be the one they will have (not switch between the other): Noodle and Wyvern. If the Kamishiba has an aquatic trait, General Sea Noodle, Sea Wyvern, Alternative Sea Noodle or Alternative Sea Wyvern form will be available to choose. If a Kamishiba has Touch of Solas trait, another Hebra form could be unlocked instead for use.
❖ Remember that the traits of the Kamishiba will be the same in the Activated Hebra Gene form, and each tail will be the same as it would be without the Hebra Gene! You always have the option to downgrade any other tail to common size ones , but think carefully about it since there is not way -for now- to turn it back.
All the traits and type will be the same but the form won't last long since it consume a lot of the Kamishiba inner power. This ability - activated gene is not transferred to the breed kamishibas even if both parents have it.
- IMPORTANT: Mini Hebra Potion sample Item to unlock an ancient Hebra form will be for these subspecies of Kamishibas: Average, Toy pocket, Pygmy, One colored, Rainbow, Astral, and Illegals.
- SPECIAL CASES: For enchanted Kamishiba only 1 form will be affected (the normal OR the enchanted), Lopdiemis Kamishibas will be able to shift into their Pure original forms (the missing part will be visible - Pure Lopdiemis have different bodies ). For awakened sub-species, only the original form will be affected (not the splits). Ancestral sub-species could change automatically to this form with the same period of time without needing a Potion to unlock the Hebra form.
- NOT FOR: Pure Lopdiemis or Guardians (since they are more connected to their ancient type as Ancient sub types).
You will choose only 1 Hebra form. The Kamishiba won't switch / swap between the other forms once chosen. How to unlock an ancient Hebra Form.
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DIFFERENCES BETWEEN THE HEBRA FORMS
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1. GENERAL NOODLE:
- SIZE: As an ancestral or Astral but with longer bodies (it could even longer than the example)
- EXTRA: Double layer of feathers on the wings (head); back mane fur , soft plumulaceous feather sections (back mane and back, up to the tail); shorter front paws and longer necks.*They also could be without it!
- Noodle form could have a more rectangular type of head but it's optional. They actually float, so they could fly around.
2. GENERAL WYVERN:
- SIZE: A little bit smaller than an ancestral or Astral, compact strong body with strong front arm wings and hind paws.
- EXTRA: Double layer of feathers on the wings (head); back mane fur OR soft plumulaceous feather sections (back mane); functional small wings / membranes / or feathers appear on the front paws up to the back- they are medium to averange size (nothing bigger to their bodies); bigger claws appear on the front paws (from 5 or 4 toes to 3), shorter necks.
- Wyverns form could have a more rectangular type of head but it's optional. They could fly!
3. GENERAL SEA NOODLE:
4. GENERAL SEA WYVERN:
5. SEA NOODLE - Sea dwellers :
6. SEA WYVERN - Sea dwellers :
- *ONLY FOR: Kamishibas that have fins trait (body), fins tip tail, mermaid or other aquatic mystic tail or WATER elemental tip of fur or related (Not other liquid, it has to be WATER, bubble, seafoam or mist)
- SIZE: As an ancestral or Astral but with longer bodies (it could even longer than the example)
- EXTRA: 1 layer of feathers on the wings and 1 layer or fin wings (head) ; optional false soft long cheek fins, back mane fur, soft or spiky fins sections (back mane and back, up to the tail - *They also could be without it! ); Averange to short paws with membranes between toes and longer necks.
- Noodle form could have a more rectangular type of head but it's optional. They actually float, so they could fly around and swim, and breath underwater for some minutes, they need to return to the surface for some fresh air.
4. GENERAL SEA WYVERN:
- *ONLY FOR: Kamishibas that have fins trait (body), fins tip tail, mermaid or other aquatic mystic tail or WATER elemental tip of fur or related (Not other liquid, it has to be WATER, bubble, seafoam or mist)
- SIZE: A little bit smaller than an ancestral or Astral, compact strong body, strong front flippers with claws and fin wing, and average size hind paws with membranes between toes.
- EXTRA: 1 layer of feathers on the wings and 1 layer or fin wings (head) ; optional false soft long cheek fins, back sail fin (lowerback) to help them swim faster and control the direction, shorter necks. Back head big fin and 3 gills at each side of the neck. They only swim (not fly since their fin wings are shorter) but they can walk on land, breath underwater for some minutes, they need to return to the surface for some fresh air.
- Wyverns form could have a more rectangular type of head but it's optional.
5. SEA NOODLE - Sea dwellers :
- *ONLY FOR: Kamishibas that have fins trait (body), fins tip tail, mermaid or other aquatic mystic tail or WATER elemental tip of fur or related (Not other liquid, it has to be WATER, bubble, seafoam or mist)
- SIZE: As an ancestral or Astral but with longer bodies (it could even longer than the example)
- EXTRA: 1 layer of feathers on the wings and 1 layer or fin wings (head) ; optional false soft long cheek fins; soft or spiky fins sections (back head and back, up to the tail - *They also could be without it! ); Paws are replaces with pectoral fins (front are bigger than the hind ones).
- Noodle form could have a more rectangular type of head but it's optional. They only swim (not floating or fly), can dive and breath underwater without a problem.
6. SEA WYVERN - Sea dwellers :
- *ONLY FOR: Kamishibas that have fins trait (body), fins tip tail, mermaid or other aquatic mystic tail or WATER elemental tip of fur or related (Not other liquid, it has to be WATER, bubble, seafoam or mist)
- SIZE: A little bit smaller than an ancestral or Astral, compact strong body, strong front flippers with claws, small hind fins.
- EXTRA: 1 layer of feathers on the wings and 1 layer or fin wings (head) ; optional false soft long cheek fins, back sail fin (lowerback) to help them swim faster and control the direction, shorter necks. Back head big fin and 3 gills at each side of the neck.
- Wyverns form could have a more rectangular type of head but it's optional. They only swim (not floating or fly), can dive and breath underwater without a problem.
δ DELTA LUSTROUS & Σ SIGMA LUSTROUS:
The 2 extra ancient Hebra forms are only available for Kamishibas that have a Touch of Solas trait and have completed the "7 HEAVENLY VIRTUES QUEST" (from the Mini Hebra Form Bottle > Read the requirement part for Lustrous Forms).
- IMPORTANT: This potion will be for these subspecies of Kamishibas: Average, Toy pocket, Pygmy, One colored, Rainbow, Astral, Ancestral and Illegals that have a Touch of Solas trait. In case the Kamishiba already have a previous Activated Hebra Form (Noodle or Wyvern); it will change to this new one (not swap between them) after doing the quest.
- Special cases: For enchanted Kamishiba only 1 form will be affected (the normal OR the enchanted). For Awakened subspecies, only the original form will be affected (not the splits).
- NOT FOR: Lopdiemis Kamishibas, Pure Lopdiemis or Guardians (since they are more connected to their ancient type as Ancient sub types).
You will choose only 1 Lustrous Hebra form. The Kamishiba won't switch / swap between the other forms once chosen.
Remember, the Kamishiba must already have a Touch of Solas trait to unlock the "7 Heavenly Virtues Quest".
How to unlock an ancient Hebra Lustrous Form:
- ✅ Hebra Mini Potion Sample + Already have a Touch of Solas trait (Tactu Light Potion) for the specific sub-species and adoptable sales.
- ❌ Alchemist potion, MYO, Customs, enchanted trait swap and/or design downgrade without required item.
1. δ DELTA LUSTROUS:
- SIZE: A little bit bigger than an Average Kamishiba.
- EXTRA: Double layer of feathers on the wings (head) pointing almost vertical; Collar mane of soft plumulaceous feathers or fur up the middle of the chest (Can't be removed!); Medium Long feather at the end of each head wing ( 1 per side); 2 small feathers on the top of the head; Front paws are replaced with a pair of feathered bird wings (Unlike Wyvern Form which still have a front paw as wings with claws); tail tip and tail depend on each Kamishiba traits. These traits can't be removed.
- Delta form have a feather skirt / mantle that at the lowerback - butt as a beautiful regal skirt of feathers covering the tail up the middle( Can't be removed). Some extra overgrowth fur is visible at the tail.
2. Σ SIGMA LUSTROUS:
- SIZE: A little bit bigger than an Average Kamishiba.
- EXTRA: Double layer of feathers on the wings (head) pointing almost vertical; Collar mane of soft plumulaceous feathers or fur up the middle of the chest (Can't be removed!); Medium Long feather at the end of each head wing ( 1 per side); 2 small feathers on the top of the head; Front paws are replaced with a pair of feathered bird wings (Unlike Wyvern Form which still have a front paw as wings with claws); tail tip and tail depend on each Kamishiba trait. These traits can't be removed.
- Sigma form have 2 pairs of small decorative wings (they are useless for flying); the one near the base of the tail are medium size; the next pair is a small one (Neither of them can be removed). Some extra overgrowth fur is visible at the tail .
For both forms: The Touch of Solas trait will double its size (will remain the same trait and color the Kamishiba originally have).
HALLOWEEN HEBRA FORM - BRUMEN
A new ancient form that has been recently discovered from Dysania Forest: “Brumen” Hebra Form. Brumen Hebra is a Halloween Hebra Form, only available with a Monster Hebra potion.
A monstrous parasite fur is covering the back of the Kamishiba, from head to tail; this parasite replaces the back mane body fur from Hebra forms; this parasite fur could not be deleted. The Kamishiba also suffers anatomical changes in order to adapt: wider chest, stronger front arms, jigsaw muzzle and the parasite fur covering the upper half of the face and back up to the tail. In addition, the fur will take the shape of arms in the front (all is fluff). Multiple eyes and multiple mouth potions could affect the parasite fur! The parasite fur won’t harm the Kamishiba host but could be dangerous for others around.
If you drink it your most ancient and monstrous genes will be awakened for a period of 30 minutes or one hour! (the Kamishiba only drinks the potion once to activate it for the rest of its life; could alternate between Quadruped or Bipedal each time it changes)”
Activated Brumen Hebra Gene: the colors, type, traits and related are according to your Kamishiba and will remain the same; if it has a short tail, it will have a short tail too at the Ancient form. Choose wisely which form; since they could only activate one! This ability - activated gene is not transferred to the breed kamishibas even if both parents have it. Each trait will be according to your Kamishiba.
Some extra added traits are set by default for the Brumen Hebra Gene that will be added to the trait list. Parasite Fur can’t be removed.
A monstrous parasite fur is covering the back of the Kamishiba, from head to tail; this parasite replaces the back mane body fur from Hebra forms; this parasite fur could not be deleted. The Kamishiba also suffers anatomical changes in order to adapt: wider chest, stronger front arms, jigsaw muzzle and the parasite fur covering the upper half of the face and back up to the tail. In addition, the fur will take the shape of arms in the front (all is fluff). Multiple eyes and multiple mouth potions could affect the parasite fur! The parasite fur won’t harm the Kamishiba host but could be dangerous for others around.
If you drink it your most ancient and monstrous genes will be awakened for a period of 30 minutes or one hour! (the Kamishiba only drinks the potion once to activate it for the rest of its life; could alternate between Quadruped or Bipedal each time it changes)”
- IMPORTANT: This potion will be for these subtype of Kamishibas: Average, Toy pocket, *One colored, Rainbow, Pygmy, *Enchanted, Astral, Ancestral, *Awakened and illegals (*Read special cases).
- Special cases: • One Colored Kamishibas parasite fur would be tinted a little bit darker or lighter from the original fur color.
• For Enchanted Kamishiba only 1 form will be affected (the normal OR the enchanted).
• For Awakened subtypes, only the original form will be affected (not the splits). - NOT FOR: Lopdiemis Kamishibas, Pure Lopdiemis or Guardians (since they are more connected to their ancient type as Ancient sub types).
Activated Brumen Hebra Gene: the colors, type, traits and related are according to your Kamishiba and will remain the same; if it has a short tail, it will have a short tail too at the Ancient form. Choose wisely which form; since they could only activate one! This ability - activated gene is not transferred to the breed kamishibas even if both parents have it. Each trait will be according to your Kamishiba.
Some extra added traits are set by default for the Brumen Hebra Gene that will be added to the trait list. Parasite Fur can’t be removed.
MERMANTA HEBRA FORM
Kamishibas that wished to activate the "Sea Hebra Forms" but didn't have any aquatic traits are now able to transforms into a beautiful sea creature for limited period of times. Kamishibas without aquatic or fins traits will be able to unlock this special Aquatic mermaid Hebra form called "MERMANTA"! To unlock this Special Hebra form a Kamishiba need an "Aquamar Hebra Gene Potion" (via alchemist). Each variation has some small differences:
1. MERMANTA V1 (Left):
4. MERMANTA V2 (Right):
- DEFAULT TRAITS: Mermaid alike half-body; double layer head wings with a fins variation; frilled gills; side fins & full back fins; layered fin tail and small tail fins.
- They keep their upper body appearance as their regular non activated form (front paws); however the lower half will be replaced with the mermaid alike body; fur, tail and other traits will be replaced with the default Mermanta form. Markings will adjust to the new form.
4. MERMANTA V2 (Right):
- DEFAULT TRAITS: Mermaid alike half-body; double layer head wings with a fins variation; pectoral fins front arms; gillS (optional); full back fins; layered fin tail and small tail fins.
- They keep their upper neck/head appearance while the front arms are replaced with pectoral fins as Stingrays; arms lengths will remain but the fin will extend up the lower half-body. Markings will adjust to the new form.
TATTERED LUX HEBRA FORM
The mysterious Ancient Lux Research group is surrounded by a veil of mystery, some rumors had spread that the group grew weary of their incorporeal and light forms and tried to create a potion that could give them back their bodies to embrace and nuzzle their loved ones again. Others believe this Hebra form is part of a plot to turn all Kamishiba into light beings like them but didn't work as intended.
Those Kamishibas that ended up taking this mysterious path are surrounded by suspicion and fear...Who would want to turn into a ghost?...only someone who wants to cause trouble! How can we trust them? They can disappear in a glimpse of blink. Usually avoided, Kamishibas that turn into their Tattered Hebra form are feared!
If anyone has learned anything from the stories of Clawsterious and the Ancient Lux group it is that life is never dull as a Lux Spectral! There are more things waiting if you know how to reach or unlock them!
To unlock this Special Hebra form a Kamishiba must have a Lux Spectral trait and use a regular Hebra potion.
Those Kamishibas that ended up taking this mysterious path are surrounded by suspicion and fear...Who would want to turn into a ghost?...only someone who wants to cause trouble! How can we trust them? They can disappear in a glimpse of blink. Usually avoided, Kamishibas that turn into their Tattered Hebra form are feared!
If anyone has learned anything from the stories of Clawsterious and the Ancient Lux group it is that life is never dull as a Lux Spectral! There are more things waiting if you know how to reach or unlock them!
To unlock this Special Hebra form a Kamishiba must have a Lux Spectral trait and use a regular Hebra potion.
- DEFAULT TRAITS: "Vestigia Wish" always on top of the head (lux area and wish core color come from the Kamishiba palette); Lux Vestigia body (only affects the underside while the top parts recreate the solid pars of what the Kamishiba used to be. This ghostly body is a solid or a bi-colored gradient color from the Kamishiba palette. It's semi transparent, filled with dots and sparkles inside), Lingering wishes (floating around the Kamishiba for some company, colors is same as inner wish core or related to the Kamishiba palette), double layer head feathers.
- Spectral areas of the body are wispy with trails and swirls coming from the Lux areas, they won't form separate sections or floating apart.
- Rest of the traits are what the Kamishiba used to have; however; pads or other elemental trails are not visible unless they are part of the hair or backmane (solid areas).
TALARIA HEBRA FORM
Talaria Kamishibas were one of the ancient Kamishibas subspecies that went extinct years and years ago without leaving any trace behind besides an ancient locked gene.
Mixing the Hebra potion with a very rare and peculiar feather found in the deepest caves, Kamishibas unlocked the power of their ancestors and abilities. Talaria Hebra forms have a more feathered appearance, and aerodynamic bodies and are capable of running across the surface of water or properly themselves over the very air itself. Their bodies are light and filled with "Lumen Aura" that helps displace the air beneath their paws and makes the feather tips glow.
While on this form, the Kamishiba can use this ability freely: however the longer they use this technique the longer they will have to rest.
To unlock this Special Hebra form a Kamishiba needs a "Lumen Hebra Gene Potion (via alchemist)". There are 2 aquatic variations with soft or spike fins.
Mixing the Hebra potion with a very rare and peculiar feather found in the deepest caves, Kamishibas unlocked the power of their ancestors and abilities. Talaria Hebra forms have a more feathered appearance, and aerodynamic bodies and are capable of running across the surface of water or properly themselves over the very air itself. Their bodies are light and filled with "Lumen Aura" that helps displace the air beneath their paws and makes the feather tips glow.
While on this form, the Kamishiba can use this ability freely: however the longer they use this technique the longer they will have to rest.
To unlock this Special Hebra form a Kamishiba needs a "Lumen Hebra Gene Potion (via alchemist)". There are 2 aquatic variations with soft or spike fins.
- DEFAULT TRAITS: Longer faces with feathered-like eyebrows: the double head wing layers tilt down partially covering the neck of the Kamishiba. Their bodies stretch a little bit and their chest has more space for their big lungs. Feather backmanes blend with the body (replaced with fins for the Aquatic forms) covering most of the body, and leaving part of the tail uncovered. Small wings (same structure as head wing feathers) appear on each leg.
- Kamishibas which have Double head wings or Cherub Head wings will have some small differences. Their top feathers will be smaller.
- The rest of the traits are what the Kamishiba used to have.